![]() If you want to go right after the central tower, right after the main bad guy, there’s no linear story that stops you from doing that. In an interesting way, I think it has a bit of kinship with Breath of the Wild, the latest Zelda, inasmuch as from the moment you start Crackdown’s campaign, the whole world is open to you. I think it has some similarities to a lot of other open world games. Staten: I’d call this an action platformer, a third-person action platformer. GamesBeat: What’s the context where you think this fits, the kind of genre it fills? ![]() But I always do have that same perspective, that background. Staten: Over the years I’ve had to take on more stuff. GamesBeat: A story guy working on bug-killing? And I do bug triage every morning, five or six days a week, three hours. Standard creative director work at the end. I’m not living in Sheffield working for the Sumo guys, but I’m serving in that job of trying to bring the game together cohesively, and also working with our marketing partners to promote the game. But in Crackdown’s case I’m serving as, really, creative director for the whole game. I work with other talented designers, overseeing all the projects from a design point of view. ![]() Staten: What I do in publishing now is I head up the design group. I’ve spent more than 50 percent of my workday on this game. I definitely got more involved in the last year, just as we’ve been moving toward lockdown and launching the game. Publishing is either a light touch or a heavy one depending on the partner. Joe Staten: Well, I went to publishing in 2014, right as this game was announced, the early days. It’s a hell of a deal, but it’s also full of games you’d probably rather play instead.GamesBeat: How long have you been working on this? Xbox Game Pass is a fantastic subscription service that costs is just £7.99 or $9.99 a month. If you want to attempt to play Crackdown 3: Wrecking Zone it is available on Xbox Game Pass. But, much like everyone else, I don’t think I’m even going to try. I fully expect to never be able to find a full game of Crackdown 3: Wrecking Zone ever again. Even with the power of the cloud, even with its inclusion into Xbox Game Pass, even with its standalone download-no one cares.Īfter all, why play Crackdown 3: Wrecking Zone when you could be playing Apex Legends, Fortnite, Warface, Warframe PvP (if you’re a crook). No one is playing, and I’ve searched after feeling like maybe I should give it a second chance. Crackdown 3’s multiplayer is dead-both its King of the Hill and Kill Confirmed style playlists. It would appear that everyone else feels the same way. In execution, it was simply dull and it didn’t even let you party up with friends. With the game mode’s apparent emphasis on movement, it could have been great. Sure, it was far from the original promise, but it had the potential to be a fun time. So, what did we get?Ĭrackdown 3: Wrecking Zone was a disappointing King of the Hill experience set in small, lifeless arenas. ![]() It even showed off a huge city with buildings colliding with each other. It offered full destruction-something we wouldn’t see in the finished game-at levels far above what we see in the final product. Using Azure, multiplayer in Crackdown 3 was supposed to be a grand, magnificent demonstration on what cloud computing could offer. Which is weird considering the fact that Crackdown 3’s multiplayer, it’s “fully destructible”, “powered-by-the-cloud” portion was a huge focus of the game’s development. Wrecking Zone didn’t just feel like a second thought, it felt like a fifth thought. An enjoyable, albeit flawed, open world that tacked on a multiplayer mode. In 2019, why play the less-thought-about multiplayer portions of a much larger game when standalone multiplayer experiences are not only abundant but in many cases, they’re also free.Ĭrackdown 3 was one such game. Multiplayer components in single player games are a tough sell in a lot of cases.
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